Presented by:

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Julian Murgia

from Godot Engine

I am a passionate of free/libre software which I enjoy working on and with during my free time. I am mostly involved in the Godot Engine project, which I participate by a few code, documentation and real-life events.

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Gilles Roudiere

from Godot Engine

I am software engineer who loves working with FOSS tools. While looking for a good game engine running on my Archlinux, I discovered Godot and fell in love with it. I have been contributing to the project for more than one year now, mainly improving the 2D editor.

While Free and Open Source Software has an ever stronger presence in fields like web development, server and business applications, the game development industry (which amounts for one fourth of the software industry's turnover!) is still tightly locked in with proprietary tools such as the market-leading Unity3D and Unreal Engine 4 game engines.

So where is Free Software in this game development industry? Up until recently, limited to (great!) frameworks and libraries like SDL 2 or LibGDX, but little proven turn-key solutions to compete with the market leaders. But the wait is over: Godot Engine 3 is here, both powerful enough for professional game developers and intuitive enough for beginners and hobbyists.

This presentation will introduce you to the Godot game engine, its features and its future as a rapidly-growing FOSS solution for hobbyists and professionals alike. We will give examples of games developed and published with Godot, as well as examples of its use in education and research. The talk should be interesting for all regardless of their technical skills.

About Godot Engine:

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Godot is completely free and open source under the very permissive MIT license. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Date:
2018 July 7 - 11:00
Duration:
1 h
Room:
ESCARPE - Amphi 29
Conference:
Rencontres Mondiales du Logiciel Libre 2018
Language:
English
Track:
Multimedia*Multimédia
Difficulty:
Easy*Débutant

Happening at the same time:

  1. « C’est compliqué » de Danah Boyd
  2. Start Time:
    2018 July 7 10:00

    Room:
    Shadok

  3. Tinkering in Strasbourg and Brussels
  4. Start Time:
    2018 July 7 11:00

    Room:
    ESCARPE - Amphi Ortscheidt

  5. Transparence, consentement et données personnelles
  6. Start Time:
    2018 July 7 11:00

    Room:
    ATRIUM - AT9

  7. ROSA, le robot libre dans l'éducation numérique
  8. Start Time:
    2018 July 7 11:00

    Room:
    PLATANE - A08

  9. L'Éducation numérique pour la Liberté
  10. Start Time:
    2018 July 7 11:30

    Room:
    ATRIUM - AT8